AI Insights · Timothy · July 2023
Top 5 Snake Games in Oceania Q2 2023 Performance Review
Discover the performance trends of the top 5 snake games in Oceania during Q2 2023, including downloads, revenue, and active users.
The second quarter of 2023 saw significant activity in the snake games category across Oceania. Here’s a detailed look at the performance of the top 5 snake games on a unified platform, based on data from Sensor Tower.
Tangled Snakes, published by Popcore GmbH, experienced a notable increase in weekly downloads, peaking at approximately 23.8K in the last week of June. The game’s weekly revenue also showed a steady climb, reaching around $618 by the end of the quarter. Active users grew impressively, starting from 2.2K in late March and surging to about 54.4K by the end of June.
Snake.io - Fun Online Snake from Kooapps maintained a consistent performance in weekly downloads, fluctuating between 8.6K and 13K throughout the quarter. Weekly revenue remained relatively stable, hovering around $250 to $362. The game saw a peak in active users in early April with 57.8K, ending the quarter with around 49.3K.
Snake Run Race・3D Running Game by Freeplay LLC showed a gradual decline in weekly downloads, starting at 10.3K in late March and reducing to about 8K by the end of June. Revenue followed a similar pattern, peaking at $82 in early June before dropping to $37 by the end of the month. Active users demonstrated consistent growth, reaching approximately 40.3K by the end of June.
slither.io from Lowtech Studios LLC saw steady weekly downloads, with a peak of approximately 10.4K in the last week of June. Revenue remained modest, ranging from $17 to $69 throughout the quarter. Active user numbers were consistently high, closing the quarter at around 64.8K.
Finally, SSSnaker by HABBY experienced a significant decline in weekly downloads, starting from 14K in late March and falling to about 1.7K by the end of June. Despite this, the game’s revenue showed resilience, peaking at $19.2K in mid-April before settling at around $15.3K by the end of the quarter. Active users decreased from 25K to approximately 13.5K over the same period.
For more detailed insights and data on these applications, visit Sensor Tower.